

Still, getting around the islands can be a blast at times, and allows you to explore its various locations and secrets. Movement is nice and fun, even if the physics-based platforming bits can get iffy at times. It helps that you’ll be traveling around the land in a variety of fun ways, be it sailing around on a raft, gliding from high places, inhabiting the body of a boar (more on that soon), and other ways provided to you. The use of folklore also lends itself to impressive character designs and story elements as well, giving it even more of a unique charm.

It’s a vibrant and creative take on the land that pops out as you explore it, getting a good look at all of the love for the creators’ homeland that went into everything. From the more modern capital city and the industrial areas around it to the rural villages and the valleys and peaks in between, this version of New Caledonia is gorgeous, and feels like a creative look at the country and its local charms, from the detailed cuisine that you can eat to the use of both French and Kanak languages by the various characters. The real star of Tchia, though, is the land itself. The story itself is fine, with a lot of great elements and even more than a few genuinely shocking moments, even if it’s hindered by pacing issues and a few other iffy bits, like one character that just pops out of the blue and exists only to serve as mission control for one portion. One day, her father is kidnapped by the tyrant known as Meavora, which kickstarts Tchia’s coming-of-age story as she sets out to rescue him, a story filled with mysterious possession abilities, enemy soldiers made of fabric, spirits made of wood, masked warriors and much more, but a coming-of-age story nonetheless. Tchia centers around a young girl named Tchia, appropriately enough, who lives on a small island with their father in an archipelago.

Because while Tchia does take place in a fictional world, it’s heavily inspired by the culture of and is basically a love letter to New Caledonia, the homeland of the team’s co-founders, and a part of the world we rarely get to see. That was something I thought about while playing Tchia, the new game from Awaceb, in particular how the evolution of various mediums throughout the year has provided us with the opportunity to immerse ourselves in these parts of the world even further with video games.
#Tchia recensione series#
Fitzpatrick’s documentary film series Fitzpatrick’s Traveltalks, and in particular the role they played providing American audiences in the 1930s a look at various locations and cultures from around the world during a time when access to such locations was limited by various factors. Being a frequent watcher of TCM, over time I’ve seen and learned about director James A.
